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What You’ll Make

A 40-second sci-fi military trailer with 4 scenes: underground metro, city chaos, stairwell climb, and rooftop overwatch. Time needed: 30-45 minutes

Pick Your model

Lets start int he canvas view and configure our tools.

Option A: Manual

  • Find FLUX_KONTEXT_MAX in the list
  • If you don’t see it, click “Configure Agent” and search for it
  • Double-click to select it

Option B: Auto-select

  • Turn on “Auto-Select” at the top
  • Tell the agent: “use flux-kontext-max model”

Settings

  • Turn OFF prompt optimization (prompts here are optimized; enable it for your own projects).
  • Aspect Ratio: 16:9
  • Duration: 10 seconds
  • Audio: Auto-select ON

Generate Images

You’ll create 4 base images first, then animate them. Each gets 4 variations - pick your favourite.

Scene 1: Underground Metro

Copy this prompt:

Scene 2: City Street

Scene 3: Stairwell

Scene 4: rooftop

Animate Everything

Now switch to the animation mdoel and bring your images to life.

Switch Models

Switch to SEEDANCE-1-PRO (same method as before)

Animate Each Scene

Scene 1 - Underground:

Scene 2 - Street:

Scene 3 - Stairwell:

Scene 4 - Rooftop:

Put It Together

Approve Your Videos

For each animation:
  1. Click the video to open sidebar
  2. Check the quality
  3. Click “Approve” to send to Timeline
  4. Repeat for all 4 scenes

Go to timeline’

Head to Timeline - you’ll see all 4 scenes ready to go.

Pro Tips

Keep it consistent

  • Pick any seed (e.g., 87) and use the same one for all image generations
  • Same camera angle (third-person POV)
  • Blue-orange lighting
  • Minimal movement

Settings

  • 10 second per sccene
  • 16:9 aspect ratio
  • 24 FPS

Pick the best

  • Choose images that look good Together
  • Make sure lightning flows between scenes
  • Keep HUD elements consistent

You’re Done!

You now have a 40 - second game trailer with:
  • Consitent visual style
  • Professional audio
  • Smooth scene transitions
  • Cinematic quality
Same as the preview video at the top!

Template Prompts

Here are some reusable prompts for game trailer creation:

Next Steps

Try These Next

Mix it up:
  • Day vs night versions
  • Different weather (snow, fog)
  • New camera angles
Go deeper:
  • Keep the same soldier throughout
  • Add story elements
  • Layer multiple audio tracks
Share it:
  • Optimize for social media
  • Use in your game
  • Create marketing versions

Quick Tips

Save Progress

Save your working prompts for future use and iterations.

Batch Generate

Generate multiple versions at once to compare options.

Quality Check

Always check quality before approving final renders.

Audio Planning

Think about audio when planning scenes for better integration.
Keep everything consistent - That’s it! You’ve got everything you need to make awesome game trailers. 🎬