What You’ll Make
A 40-second sci-fi military trailer with 4 scenes: underground metro, city chaos, stairwell climb, and rooftop overwatch. Time needed: 30-45 minutesPick Your model
Lets start int he canvas view and configure our tools.Option A: Manual
- Find FLUX_KONTEXT_MAX in the list
- If you don’t see it, click “Configure Agent” and search for it
- Double-click to select it
Option B: Auto-select
- Turn on “Auto-Select” at the top
- Tell the agent: “use flux-kontext-max model”
Settings
- Turn OFF prompt optimization (prompts here are optimized; enable it for your own projects).
- Aspect Ratio: 16:9
- Duration: 10 seconds
- Audio: Auto-select ON
Generate Images
You’ll create 4 base images first, then animate them. Each gets 4 variations - pick your favourite.Scene 1: Underground Metro
Copy this prompt:Scene 2: City Street
Scene 3: Stairwell
Scene 4: rooftop
Animate Everything
Now switch to the animation mdoel and bring your images to life.Switch Models
Switch to SEEDANCE-1-PRO (same method as before)Animate Each Scene
Scene 1 - Underground:
Scene 2 - Street:
Scene 3 - Stairwell:
Scene 4 - Rooftop:
Put It Together
Approve Your Videos
For each animation:- Click the video to open sidebar
- Check the quality
- Click “Approve” to send to Timeline
- Repeat for all 4 scenes
Go to timeline’
Head to Timeline - you’ll see all 4 scenes ready to go.Pro Tips
Keep it consistent
- Pick any seed (e.g., 87) and use the same one for all image generations
- Same camera angle (third-person POV)
- Blue-orange lighting
- Minimal movement
Settings
- 10 second per sccene
- 16:9 aspect ratio
- 24 FPS
Pick the best
- Choose images that look good Together
- Make sure lightning flows between scenes
- Keep HUD elements consistent
You’re Done!
You now have a 40 - second game trailer with:- Consitent visual style
- Professional audio
- Smooth scene transitions
- Cinematic quality
Template Prompts
Here are some reusable prompts for game trailer creation:Opening Sequences
Opening Sequences
Action Sequences
Action Sequences
Character Shots
Character Shots
Transitions
Transitions
Next Steps
Try These Next
Mix it up:- Day vs night versions
- Different weather (snow, fog)
- New camera angles
- Keep the same soldier throughout
- Add story elements
- Layer multiple audio tracks
- Optimize for social media
- Use in your game
- Create marketing versions
Quick Tips
Save Progress
Save your working prompts for future use and iterations.
Batch Generate
Generate multiple versions at once to compare options.
Quality Check
Always check quality before approving final renders.
Audio Planning
Think about audio when planning scenes for better integration.
Keep everything consistent - That’s it! You’ve got everything you need to make awesome game trailers. 🎬